π An Unexpected AI Conversation (About Chess) β with my spouse JJ Lang
βΈ Show notes from the creator
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"And for those who want to learn how to play chess, remind me, and at the end, I can give some tips on where to start, because it's honestly the barrier to entry is not very high. The barrier to mastery is very high, but easy to learn, fun to play. But for longer than I've been playing chess, computers have been better at chess than the best humans in the world. So my entire experience in chess has been one where there exist computer programs. At first, they were kind of expensive."
β JJ Lang
"About twenty years later, I think the for the findings of the research were announced in 2017, maybe the publication was 2018. But DeepMind announced that it had created, and Google was involved somehow, first AlphaGo, which was a program that could play the game Go, and then AlphaZero, which was a chess playing computer. And that these computers could beat the strongest traditional chess computers in the world. But they were neural networks who were not given an algorithm. The neural network was given instructions on what the rules of chess were and what the objective in a game of chess is, what counts as a win. And it was given an algorithm on how to learn. And it would play itself about a million times at a very high speed over eight hours. And of those games, as it's playing those games, it's developing its own strategies, its own, if you will, algorithm of what's good or bad based on what does or doesn't work. And the result of that four hours, eight hours, if you wanna be flashy, or the result of that million games of trial and error, if you wanna be more accurate, was a computer that was not told by humans how to play chess, or what the strategy behind chess was, and developed its own strategy of how to play that allowed it to perform at a higher level than the strongest chess computers in the world despite having far less processing power. It was evaluating fewer positions, and it was evaluating them slower."
β JJ Lang
"Computer chess is a term that was mostly derogatory to talk about moves that lacked any sort of passion or creativity, but had some long forcing sequence behind it that would make it work. But this idea, this forceful connotation of making it work is what a lot of people think of. Clunky might be a good word for it. Very frustrating and hard to beat, but not very inspiring."
β JJ Lang
"And what it was doing was playing chess in a way that would beat those computers anyways. And as an added bonus, it plays in a way that's recognizably human. It's speculative. It looks creative. Kasparov is quoted in a book about the neural net revolution as saying that not only was he thrilled to see these new engines that could beat his nemesis Deep Blue, but they could beat Deep Blue by playing like Kasparov."
β JJ Lang
"And I kinda walked away with from it in college and during grad school, but got back into it as I was sort of transitioning out of grad school and got really into playing, had a lot of fun with it, and was doing some writing on a personal blog and eventually for a publication about chess and stumbled kinda backwards into a job where I get to write about chess all day. And that's been a really interesting experience to get to work in a field that I'm passionate about, and also one that, I don't know, you do what you love and you never get a day off in your life. Sometimes feels like my experience, but it it it but when I step back, it's very cool what I get to do. And for those who don't play chess, don't worry. I'm speaking to you."
β JJ Lang
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